I thought I had found the problem, but it seems I haven't.
I have a file that was made in the Part Workbench.
Almost all the parts contain some calculated fields for both size and location. There are a lot of cross references which I took great care to ensure they were correct.
But I've noticed that when I try to change one of the specified values (non calculated ones), it triggers a bunch of warnings and depending on what is modified and how high it is in the hierarchy, Freecad refuses to modify some elements or to redo a complete recalculation.
Since the file is too big for the forum, I put it on my Google Drive
https://drive.google.com/file/d/1GBCgSI ... share_link
I'm running Freecad 0.20.2 on Windows 10 64 bit.
Do you think I should submit it to the Github issues forum?
Bug: Large number of calculated fields cause cascading warnings
Forum rules
and Helpful information
and Helpful information
IMPORTANT: Please click here and read this first, before asking for help
Also, be nice to others! Read the FreeCAD code of conduct!
Also, be nice to others! Read the FreeCAD code of conduct!
- Build-0-Matic
- Posts: 54
- Joined: Fri Dec 20, 2019 9:31 pm
Re: Bug: Large number of calculated fields cause cascading warnings
The very first thing to do is to describe in detail how to create even one error.Build-0-Matic wrote: ↑Fri Mar 31, 2023 3:01 pm Do you think I should submit it to the Github issues forum?
I downloaded your file, but it contains a very large number of possible variables.
Which one(s) should a tester try to adjust to see the error?
Gene
- Build-0-Matic
- Posts: 54
- Joined: Fri Dec 20, 2019 9:31 pm
Re: Bug: Large number of calculated fields cause cascading warnings
Just begin with playing with Camera Body/Body/Camera Body Adds/Main Body Cube and it will trigger errors.
But touching pretty much anything that is not calculated can also do it.
But touching pretty much anything that is not calculated can also do it.
Re: Bug: Large number of calculated fields cause cascading warnings
Did you do what was specifically asked of you in the last thread which is use the latest 0.21dev version and report back (viewtopic.php?p=671103#p671103), issues are only going to be accepted if they still exist in the latest master?Build-0-Matic wrote: ↑Fri Mar 31, 2023 3:24 pm Just begin with playing with Camera Body/Body/Camera Body Adds/Main Body Cube and it will trigger errors.
But touching pretty much anything that is not calculated can also do it.
Re: Bug: Large number of calculated fields cause cascading warnings
I see a lot of "Links go out of scope" warnings.
The Dependency Graph shows a ton of illegal links.
It is not necessary to change anything. A full recompute shows the same problem.
Gene
The Dependency Graph shows a ton of illegal links.
It is not necessary to change anything. A full recompute shows the same problem.
Gene
- Build-0-Matic
- Posts: 54
- Joined: Fri Dec 20, 2019 9:31 pm
Re: Bug: Large number of calculated fields cause cascading warnings
I had forgotten the thread name. That's what happens when you have too many things to think about.Syres wrote: ↑Fri Mar 31, 2023 3:40 pmDid you do what was specifically asked of you in the last thread which is use the latest 0.21dev version and report back (viewtopic.php?p=671103#p671103), issues are only going to be accepted if they still exist in the latest master?Build-0-Matic wrote: ↑Fri Mar 31, 2023 3:24 pm Just begin with playing with Camera Body/Body/Camera Body Adds/Main Body Cube and it will trigger errors.
But touching pretty much anything that is not calculated can also do it.
But yeah, I tried using the weekly build and it gives me the same warnings.
The strange thing is that all the illegal links were not illegal when I made them. So I really don't know how to fix this.