Hello again fellows,
After the successful lubricant bottle designs (can be seen here) that have finally gone into production, I wanted to do an entire gas station in FC.
Lucky me, an oil company walked in with just such a requirement. Design and engineer a new fueling canopy, supporting buildings and gas station forecourt facilities. Simulate day and night views from customer point of view. Generate production drawings. Get it all prototyped.
With my 'safe options' safely tucked away, I went for modeling in FC and then porting the result to C4D for PBR renders using DAE exports.
I am STILL new to FC as there simply hasn't been enough time to learn all the fancy stuff like linking to external files, the Arch and BIM workbenches, Assemblies and Python automation that I KNOW will improve my work. I'll eventually get there.
We ended up hitting it out of the park with tons of steel and CO2 savings using 4 workbenches and the FCinfo plugin.
These were the Sketcher, Part, Part Design and Tech Draw. I even mixed up Part with PD at times. The models and drawings are hyper-precise in the sub-millimeter scale for a facility spanning 27,000 sqft. Also ran FEAs on complex steel structures internally with good results.
FILE HANDLING IS WONDERFUL!
No display lag issues, no process delays, opens in a bit over a minute, saves in 30 seconds.
Some compute times are long enough to grab a coffee but only if I edit very deep which there is mostly no need of anyway.
I'll be sharing a mixed bag of FC outputs and final outputs in C4D followed in a couple of months by pictures of the real thing.
Mural Wall using hexagonal ACP and glass tiles in FC
The same wall rendered as it will look in real life.
The whole retail building. PBR renders in C4D
And the building as finalized for construction. Murals moved to 1st floor. This is from FC.
I'll share much more including who it is for once it goes public and release sensitivity is removed. Soon.
Cheers!
Retail Architecture in FC the brute force way
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Re: Retail Architecture in FC the brute force way
Wow! Nice work!
- ThanklessLiving
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Re: Retail Architecture in FC the brute force way
"Tell me you're insane, without telling me you're insane ..."
But to be honest, it's a next level effort in terms of design/engineering compared to 3D printing something in your bedroom and one of the best things you could do to promote Free and Open Source Software in CAD, because there is nothing better than real world proof to say that this is something that's not just a CAD program made for FOSS principle.
Re: Retail Architecture in FC the brute force way
Looks great ! And not using Arch/BIM WB to build this model ? Can post your file, put it on something like github etc. ?
Maybe you would like to cross-post at different (sub-)forum, e.g. @bitacovir may be interested.
Re: Retail Architecture in FC the brute force way
Indeed! As insane as they come.ThanklessLiving wrote: ↑Fri Mar 03, 2023 1:41 am "Tell me you're insane, without telling me you're insane ..."
But on a more serious note, I totally agree with the rest of your post. It is a powerhouse of very fine tools and so far I've come out successful with everything I've tried on it and I've parked a bunch of long used tools to do that.
Thanks Paullee. This is a commercially sensitive project for a very large corporate. I'll be sharing lots of stuff as soon as it is legally sensible.
In the mean time, here is the modern open ceiling fueling canopy design that goes with the building I showed. It's all hexagons at sub-millimeter precision connected with bolts and meant for actual production at fleet scale which is a tall order that no juvenile tool can handle.
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Re: Retail Architecture in FC the brute force way
Wow! This is sensational!JWorks wrote: ↑Fri Mar 03, 2023 3:13 pm In the mean time, here is the modern open ceiling fueling canopy design that goes with the building I showed. It's all hexagons at sub-millimeter precision connected with bolts and meant for actual production at fleet scale which is a tall order that no juvenile tool can handle.
Lots of people would be interested in your workflow if you can share some of your experience.
Re: Retail Architecture in FC the brute force way
Congratulations.
It's obviously professional work.
It's obviously professional work.