Modeling engine oil bottles and dispenser rack
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Be nice to others! Respect the FreeCAD code of conduct!
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Modeling engine oil bottles and dispenser rack
Hello forum,
I'm brand new to FreeCad and this is my first foray into the Part Design WB. Literally the first 3 files I've created since downloading FC 0.19.
First of all, hats off to the developers. I find the model processing, file handling and recovery to be very robust. UI response and general usability is top notch. Leaves a lot to be desired from some of the not so cheap top shelf commercial products out there.
This is a motor lubricant bottle from a family of 3. Entirely done in part design.
Grip detail
Cap detail
Finished product with label
1, 3 and 4L bottles together.
Even for a new user, there was very little hair pulling if at all . Some very helpful videos on Youtube by MangoJellySolutions were a very sufficient base to help with the stage fright and get me going. The learning curve was over before my first bottle was. Thank you, sir!
I think forum posts are limited to 5 images per post. I'll share a dispenser rack in the next post.
I'm brand new to FreeCad and this is my first foray into the Part Design WB. Literally the first 3 files I've created since downloading FC 0.19.
First of all, hats off to the developers. I find the model processing, file handling and recovery to be very robust. UI response and general usability is top notch. Leaves a lot to be desired from some of the not so cheap top shelf commercial products out there.
This is a motor lubricant bottle from a family of 3. Entirely done in part design.
Grip detail
Cap detail
Finished product with label
1, 3 and 4L bottles together.
Even for a new user, there was very little hair pulling if at all . Some very helpful videos on Youtube by MangoJellySolutions were a very sufficient base to help with the stage fright and get me going. The learning curve was over before my first bottle was. Thank you, sir!
I think forum posts are limited to 5 images per post. I'll share a dispenser rack in the next post.
Last edited by JWorks on Tue Mar 08, 2022 10:59 pm, edited 1 time in total.
Following my previous post
here is the 4th model in the series. It is a metal, glass, fiber glass composite dispenser shelf for the petrol stations.
Orthographic view with the expanded feature tree on the left.
Exploded view
Finished product exported as OBJ and rendered in C4D (I know, not very efficient).
Orthographic view with the expanded feature tree on the left.
Exploded view
Finished product exported as OBJ and rendered in C4D (I know, not very efficient).
Re: call for screenshots - By Yorik
Thanks for sharing. Do you use this professionally or was it just for the fun of modeling?
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Re: call for screenshots - By Yorik
Professionally mate. Took the learning curve on a real client assignment. Bit reckless but its paid off.Thanks for sharing. Do you use this professionally or was it just for the fun of modeling?
Re: call for screenshots - By Yorik
nice!
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user1234
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Re: call for screenshots - By Yorik
So Cool! Congratulation.
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Multibody fusion to develop layered skin
Thank you all for the encouraging remarks. I wanted to share this...
I designed these shoulder patches inspired by the traditional Samurai armor:
The layers are just 1.5 mm thick. They also incrementally shrink in width and depth to form the shoulder pattern. To achieve this, I built 3 copies of the same basic bottle incrementally increasing in width, height and depth. I then cut each of these with an inverse pocket, leaving just the shoulder bit visible. All of these were in their separate Bodies of course. I then brought these together in a Boolean Fusion with the main bottle. Everything was then nicely packed in a single, error free Body. I went on to add fine fillets and other feature to finish it. I used this Boolean Body Fusion for the hand grip as well.
The screenshot below attempts to demonstrate this (note the left pane):
My question to the experts (if I may ask those here?) is that, is this the typical workflow in FC for such things or have I just discovered a very convoluted way to do something very simple?
Cheers!
I designed these shoulder patches inspired by the traditional Samurai armor:
The layers are just 1.5 mm thick. They also incrementally shrink in width and depth to form the shoulder pattern. To achieve this, I built 3 copies of the same basic bottle incrementally increasing in width, height and depth. I then cut each of these with an inverse pocket, leaving just the shoulder bit visible. All of these were in their separate Bodies of course. I then brought these together in a Boolean Fusion with the main bottle. Everything was then nicely packed in a single, error free Body. I went on to add fine fillets and other feature to finish it. I used this Boolean Body Fusion for the hand grip as well.
The screenshot below attempts to demonstrate this (note the left pane):
My question to the experts (if I may ask those here?) is that, is this the typical workflow in FC for such things or have I just discovered a very convoluted way to do something very simple?
Cheers!
Re: call for screenshots - By Yorik
First off, these are great models especially considering your newness to FreeCAD. Thanks for sharing.
They are excellent examples to encourage new users as well as demonstrating its capabilities compared to commercial software.
The shapebinder can be padded for thickness and pocketed to size.
Then you can fuse these three with the main bottle model.
It may simplify the process a bit.
Caveat: it will make the model more fragile if the face numbers change due to any change upstream.
https://wiki.freecad.org/PartDesign_ShapeBinder
They are excellent examples to encourage new users as well as demonstrating its capabilities compared to commercial software.
You might try a shape binder of the faces on the top of the bottle in three individual bodies.
The shapebinder can be padded for thickness and pocketed to size.
Then you can fuse these three with the main bottle model.
It may simplify the process a bit.
Caveat: it will make the model more fragile if the face numbers change due to any change upstream.
https://wiki.freecad.org/PartDesign_ShapeBinder
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Re: Following my previous post
How did you do the exploded view (I assume just by moving the parts?) and most importantly the annotations in the 3D space?JWorks wrote: ↑Sat Mar 05, 2022 2:54 pm here is the 4th model in the series. It is a metal, glass, fiber glass composite dispenser shelf for the petrol stations.
scr-shot_dispenser.png
Orthographic view with the expanded feature tree on the left.
Dis Ortho exploded.png
Exploded view
Dispenser-Orthographic.jpg
Finished product exported as OBJ and rendered in C4D (I know, not very efficient).
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