Texture mapping
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Re: Texture mapping
Yes, taking a step back is good advice.
Unfortunately, reducing the image (its aspect ratio) does not change the result.
And I can't reduce the length of the U wings already built, physically.
[ /url]
Nevertheless, for the desired purpose, a simple visibility to help to position/size the background correctly, this visualization up to and including rounding will already help me a lot.
It allows you to cut the image into 3 parts: the background and the wings and to distribute them over 3 objects instead of having just one.
So thank you again.
Work base overview
[url=https://servimg.com/view/14930938/3794]
Liens
Pano
https://i.servimg.com/u/f41/14/93/09/38/panomo17.jpg
left
https://i41.servimg.com/u/f41/14/93/09/38/panomo19.jpg
right
https://i41.servimg.com/u/f41/14/93/09/38/panomo18.jpg
Unfortunately, reducing the image (its aspect ratio) does not change the result.
And I can't reduce the length of the U wings already built, physically.
[ /url]
Nevertheless, for the desired purpose, a simple visibility to help to position/size the background correctly, this visualization up to and including rounding will already help me a lot.
It allows you to cut the image into 3 parts: the background and the wings and to distribute them over 3 objects instead of having just one.
So thank you again.
Work base overview
[url=https://servimg.com/view/14930938/3794]
Liens
Pano
https://i.servimg.com/u/f41/14/93/09/38/panomo17.jpg
left
https://i41.servimg.com/u/f41/14/93/09/38/panomo19.jpg
right
https://i41.servimg.com/u/f41/14/93/09/38/panomo18.jpg
- Attachments
-
- DecorTest.FCStd
- (28.02 KiB) Downloaded 34 times
Re: Texture mapping
that's the thinking out-of-box
You found the correct way not me
Thanks
Darek
github.com/dprojects
workbench for woodworking is available at: github.com/dprojects/Woodworking
Re: Texture mapping
However, you can make the black bands transparent so this part of object disappear
Thanks
Darek
github.com/dprojects
workbench for woodworking is available at: github.com/dprojects/Woodworking
Re: Texture mapping
Hmm...have you considered using sverchok nodes to take the model into Blender and use the images as a world background.
I think it would be less fuss, since Blender is sort specialized for such thkngs.
I think it would be less fuss, since Blender is sort specialized for such thkngs.
Star Trek II: The Wrath of Khan: Spock: "...His pattern indicates two-dimensional thinking."
Re: Texture mapping
Yes, because it was problem with too big top size in relation to front but why the U shape is blue? it is intentional? you have color applied at objects so it mask the texture behind the color, the U has different color tone than edges.
I changed it little bit, set color white for everything and for Body -> View -> Display Mode set to Shaded and also minimal line size with dotted style, so the connection lines are not visible now.
- Attachments
-
- DecorTest.FCStd
- (29.28 KiB) Downloaded 28 times
Thanks
Darek
github.com/dprojects
workbench for woodworking is available at: github.com/dprojects/Woodworking
Re: Texture mapping
Why is the background blue? In my preferences, each newly created object has a different color.
If it's a dark color, I see it immediately and correct it as needed. But since I'm color blind, I don't necessarily react when the colors are very light.
On the final model, I had taken care to apply a white to keep the naturalness of the texture.
On the other hand, I hadn't thought to also put the lines in white and to switch to shade for the display. Good idea.
Finally :
The file is too heavy for the forum. Link :
https://we.tl/t-WoYTJoKFwd
If it's a dark color, I see it immediately and correct it as needed. But since I'm color blind, I don't necessarily react when the colors are very light.
On the final model, I had taken care to apply a white to keep the naturalness of the texture.
On the other hand, I hadn't thought to also put the lines in white and to switch to shade for the display. Good idea.
Finally :
The file is too heavy for the forum. Link :
https://we.tl/t-WoYTJoKFwd
Re: Texture mapping
I discover the existence of sverchok nodes. It looks very powerful.
https://forum.freecadweb.org/viewtopic.php?t=61373
But for the occasional use I have here, once the framework is in place, the setTexture solution is very easy to implement with different backgrounds.
Re: Texture mapping
Same can be said for Blender, and far more realism can be achieved.
It was just an FYI note.
Star Trek II: The Wrath of Khan: Spock: "...His pattern indicates two-dimensional thinking."
Re: Texture mapping
Maybe the FreeCAD preferences? or theme? normally all new objects should be grey (204, 204, 204), the blue background is ok, this is the FreeCAD default.
Thanks
Darek
github.com/dprojects
workbench for woodworking is available at: github.com/dprojects/Woodworking