This would be very cool (if it is not very difficult, of course).
I don't know how I could help you with this, but I could try to think about the icon in case it was a separate tool (I don't know how it would be better to do it).
I have a few more thoughts on sketching. If you are interested, I will try to arrange them.
In the same array it would be useful to have an input field for example for horizontal and vertical offset (element pitch).
This could be similar to the Draft_OrthoArray tool, but at the sketch level.
Of course, I don’t plan to bother anyone with new tasks. Perhaps everything discussed does not cause inconvenience to anyone except me) But I would be glad to be wrong.
Let me ask you a question regarding 3D windows in general, as you know the features of the program engine. (I just don’t know who else to ask about this)
Is the fact that almost no information is displayed on the screen in a 3D window a limitation of the engine? Or simply no one tried to make different parameters visible (lengths, element names)? Currently, much of this can be learned by hovering over an element and looking at the bottom left corner of the screen, but this results in losing focus on the element.
A 3D window could be much more informative and helpful, and not just display the result of the work on the screen.
For example, two rectangles.
I can’t find out the size of the right one until I assign restrictions to it (the left). But it would be great to see the dimensions at the time of construction, so that at this stage they would be close to what I need. The same applies to any movement. In the end, I will of course assign the restrictions that are required. But if at the time of assignment the construction geometry is close to the desired one, the assignment process itself will be much more comfortable (for example, the line will not fly off the screen, because the size is already almost the size that is needed).
You can focus on the grid, but it is often difficult, because... You have to mentally correlate the scale with the grid lines.