Because
"Selected object must part of the body"
But if I do this, there a dependency
How can I correct it?
And how can I do it next time better?
Can't make Pocket
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Can't make Pocket
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Re: Can't make Pocket
Cleanest way would be to draw two octagons which you can pad directly and continue in PartDesign.
Or make yourself familiar how to handle objects build outside of PartDesign as BaseFeature in a body. I don't recommend such mixed workflow though for a newbie.
Or make yourself familiar how to handle objects build outside of PartDesign as BaseFeature in a body. I don't recommend such mixed workflow though for a newbie.
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- adrianinsaval
- Veteran
- Posts: 5541
- Joined: Thu Apr 05, 2018 5:15 pm
Re: Can't make Pocket
why are you using part design here? That body there is completely unnecessary
Re: Can't make Pocket
"why are you using part design here?"
Because I do not know better...
What is your proposal?
Because I do not know better...
What is your proposal?
Re: Can't make Pocket
Have a look at this.
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Star Trek II: The Wrath of Khan: Spock: "...His pattern indicates two-dimensional thinking."
- Shalmeneser
- Veteran
- Posts: 9475
- Joined: Wed Dec 23, 2020 12:04 am
- Location: Fr
Re: Can't make Pocket
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Re: Can't make Pocket
The "natural" alternative to PartDesign is Part workbench; see Part and PartDesign.
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