Not sure what the best course of action should be
- Just report and suggest the user loads into Blender and fixes using the various blender tools.
- Change Face to Two Triangular Faces
I think mesh to solid is a transitory thing. Too much data, slow and hard to work with. Mesh to T-splines if you can do itkeithsloan52 wrote: ↑Mon Jul 19, 2021 6:36 pm There is still a problem importing some OBJ files with the GDML Workbench. The problem occurs for Quad Faces that are not Planar.
Not sure what the best course of action should be
- Just report and suggest the user loads into Blender and fixes using the various blender tools.
- Change Face to Two Triangular Faces
Hi Hypercube,Hypercube3D wrote: ↑Fri Jul 16, 2021 1:03 pm The world's most advanced fembots are designed in FreeCAD
...
Not long before we decode the exact places that control facial features in DNA.
So basically MakeHuman in BREP format? You know you could always import a mesh...Pauvres_honteux wrote: ↑Fri Aug 20, 2021 6:52 am And if possible with a list of preset values held/tied together
I've done all that in the past, and found it tedious and time consuming.